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- > BTW, any further luck with GEM/TOS DEU yet Anthony? And will it
-
- I'm going mad... er... yes, it gets slightly further than it did before, and
- then crashes... [all these functions with variable number of parameters, and
- pointers to functions *really* confuses me...]
-
- I'm going to attack it tonight, and may get the main editor event loop working
- (but NOT the edit object code - ie you maybe able to insert points/sides/things
- but NOT change any of the properties.) This is what I *HOPE* happens tonight,
- but I might just be up until 2am, trying to find bus errors... [as happened
- last night...]
-
- > require a registered copy of Doom like WINDEU does? If so, I'd better get a
- > copy.
-
- well, strictly speaking, any Doom editor should require that the user edits
- a registered IWAD file - this is explicitly mentioned in the license aggrement,
- IIRC. So... I think I should leave the registered checks in.
-
- However, as we plan to make our own IWAD, it would be easy for someone (eg. me)
- to make a little IWAD which would pass the registered check, but would contain
- no data. Then we can simply add in all the graphics, and people can design
- maps to their hearts content... :-)
-
- [Of course, the editor will need changing to support BMW's when we get that
- far...]
-
- What does everyone think? should I take out the 'registered' check before
- saving?
-
- Anthony
-
- [interestingly, in the source there is a line:
- else Registered=FALSE; /* If you change this you will die! */
- If you do change it to TRUE, then it crashes with unregistered versions!]
-
-